This paper describes a practical technique for 3Dartistic facemodelingwhere a human identity can be inserted into a 3D artistic face.\nThis approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face\nmodel in a controllable manner. Its core idea is to construct a face geometry space and a face texture space based on a precollected\n3D face dataset. Then, these spaces are used to extract and blend the face models together based on their facial identities and styles.\nThis approach can enable a novice user to interactively generate various artistic faces quickly using a slider control. Also, it can run\nin real-time on an off-the-shelf computer without GPU acceleration.This approach can be broadly used in various 3D artistic face\nmodeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.
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